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Please use this identifier to cite or link to this item: https://digital.lib.ueh.edu.vn/handle/UEH/72645
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dc.contributor.advisorĐinh Tiên Minhen_US
dc.contributor.authorNông Thị Vân Anhen_US
dc.contributor.otherHồ Thị Quỳnh Anhen_US
dc.contributor.otherNgô Thị Quỳnh Nhưen_US
dc.date.accessioned2024-11-15T03:27:43Z-
dc.date.available2024-11-15T03:27:43Z-
dc.date.issued2024-
dc.identifier.urihttps://digital.lib.ueh.edu.vn/handle/UEH/72645-
dc.description.abstractWith the topic “How does ER (Extended Reality) affect the purchase intention of Gen Y consumers in Ho Chi Minh City for the furniture industry”, this study is conducted with the following purposes: First, study and analyze the factors of ER that affect perceived value and purchase intention. Second, find out the factors of ER that affect the target group. Variables in the proposed framework consist of interactivity, vividness, novelty, ease of use, augmented, perceived value, and purchase intention. The survey subjects are Gen Y living in Ho Chi Minh City and intend to buy furniture. The study surveyed subjects who had experienced or known one of the AR, VR, or MR technologies. The research method used is a combination of qualitative and quantitative research. Qualitative research is conducted through In-Depth Interviews with experts and five focus groups. Quantitative research is conducted through face-to-face interviews using questionnaires related to the topic. Then, SPSS and Smart PLS are two assistance software that were used during our process of synthesis and data analysis to test the confidence interval, the validity, and the importance of the variables. The result demonstrates that the variables are correlated with each other. The factors of ER technology in the proposed framework influence the perceived value of furniture buyers. Finally, our group draws some conclusions and implications for enterprises.en_US
dc.format.medium84 p.en_US
dc.language.isoenen_US
dc.publisherUniversity of Economics Ho Chi Minh Cityen_US
dc.relation.ispartofseriesGiải thưởng Nhà nghiên cứu trẻ UEH 2024en_US
dc.subjectERen_US
dc.subjectPurchase intentionen_US
dc.subjectFurniture industryen_US
dc.subjectGen Yen_US
dc.subjectHo Chi Minh Cityen_US
dc.titleHow does er (extended reality) affect the purchase intention of gen y consumers in Ho Chi Minh city for the furniture industryen_US
dc.typeResearch Paperen_US
ueh.specialityMarketingen_US
ueh.awardGiải Cen_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.grantfulltextreserved-
item.openairetypeResearch Paper-
item.fulltextFull texts-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:Nhà nghiên cứu trẻ UEH
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