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Please use this identifier to cite or link to this item: https://digital.lib.ueh.edu.vn/handle/UEH/71344
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dc.contributor.advisorHồ Xuân Hướngen_US
dc.contributor.authorĐặng Duy Đạten_US
dc.contributor.otherLê Thị Cẩm Linhen_US
dc.contributor.otherNguyễn Thị Thanh Thùyen_US
dc.contributor.otherBùi Thị Kiều Myen_US
dc.contributor.otherPhạm Thị Diễm Quỳnhen_US
dc.date.accessioned2024-07-12T01:58:35Z-
dc.date.available2024-07-12T01:58:35Z-
dc.date.issued2023-
dc.identifier.urihttps://digital.lib.ueh.edu.vn/handle/UEH/71344-
dc.description.abstractBusinesses are increasingly using gamification as a popular marketing technique to enhance users' engagement with their brands. However, in previous studies, there was a scarcity in the process of studying the effects of gamification and brand engagement in the context of mobile wallets, so there was not enough empirical evidence to reinforce the belief. This study investigated the relationships between gamification, psychological outcomes and brand engagement among consumers using mobile wallets. Research was conducted on practical foundations by using SSMMD and structural equation models with a two-stage approach to testing the research framework with 300 users who have experienced games on mobile apps in Ho Chi Minh City. The results showed that gamification increases user engagement through satisfaction of the needs for competence, autonomy and relatedness. Gamification features (immersion, social interaction and achievement) have a positive impact on brand engagement through psychological needs. The most effective gaming elements are those that emphasize achievement and progression. The study assisted in illuminating how gamification influences brand engagement by examining the connections between various gamification features and three types of brand engagement. It also identified which gamification elements are appropriate to use. However, to increase the generalizability of the findings, future researchers should investigate this in the "New Normal" context or explore other areas for investigation.en_US
dc.format.medium88 p.en_US
dc.language.isoenen_US
dc.publisherUniversity of Economics Ho Chi Minh Cityen_US
dc.relation.ispartofseriesGiải thưởng Nhà nghiên cứu trẻ UEH 2023en_US
dc.subjectGamificationen_US
dc.subjectGamification featuresen_US
dc.subjectBrand engagementen_US
dc.titleGamification on mobile wallet: The relationship between customers' interaction with different gamification features and brand engagementen_US
dc.typeResearch Paperen_US
ueh.specialityThương mại - quản trị kinh doanh và du lịch - marketingen_US
ueh.awardGiải Ben_US
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.languageiso639-1en-
item.openairetypeResearch Paper-
item.cerifentitytypePublications-
item.fulltextFull texts-
item.grantfulltextreserved-
Appears in Collections:Nhà nghiên cứu trẻ UEH
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